

So it doesn't always have to be a one-to-one copy of how the levels work (For example, when I get to Launch Party, I'm probably not going to have the re-illustration involve launching rockets, but the basic cues and timing will be the same).

The only rule I have as far as how close or far these re-illustrations have to be to the original is that the mechanics need to be the same. Once a set is fully released I'll take a break from this series for a month or two before resuming again. (So for this set specifically, the plan is to re-illustrate concepts for Hole in One, Screwbot Factory, See-Saw and Double Date then do one more re-illustration depicting how each game would look like in a theoretical Remix 1 then their appearances in Remixes 9 and 8 and finally, what Hole in One 2, Screwbot Factory 2, and Double Date 2 would look like (Not necessarily in that order).). These sets will correlate with the sets in Rhythm Heaven Fever. So I'm basically going to update this series in sets of four re-illustrations, plus a bonus re-illustration covering the re-skins and sequels of the levels in the set. Of course, it would be fatiguing marathoning over 50 re-illustrations of each Rhythm Heaven Fever level would be tiring. These are just going to be re-illustrations purely out of fun and concept art. If you're unfamiliar with the Rhythm Heaven Fever levels, a full playlist can be found here: I have no intentions of making an actual re-skinned version of the game.

This includes all of the 28 unique level, the sequel levels, the remixes, and the credits. So basically I'm combining every individual level in Rhythm Heaven Fever and mixing them with different franchises involved with the Super Smash Bros.
